
DI Tutoring
My Role
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UX Designer
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UI Designer/Visual Designer
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Brand Logo Identity
Project Type
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End-to-end mobile application
Timeline
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12 weeks
Tools Used
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Figma
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FigJam
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Optimal Workshop Card Sorting
Research Goals | Competitive Analysis | Interviews | Surveys | Affinity Map | Research Insights
Research
Background
DI Tutoring is a new website that specializes in helping students grow and reach their highest potential academically. The services provided will be in the areas of math, reading and test prep. The clients that will be served are students in Kindergarten through eighth grade.
Problem
Currently tutoring services are being provided both in person and remotely and scheduling, cancellations, and keeping track of in person and remote tutoring sessions is becoming overwhelming for my client.
Research Objectives
Understand what the users are looking for when planning meals for the week.
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Understand how users begin their planning process
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Understand the process of selecting a new recipe
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Determine what meals people cook most often
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Learn what pain points frustrate users the most
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Competitive Analysis
As part of the research, I looked at top competitor websites to understand their target audience, strengths and weaknesses and what problem they’re trying to solve.

User Interviews
I interviewed 7 different participants to better understand their experience with scheduling tutoring services for their child. I wanted to understand their goals, motivations, and pain points as they went through the process.
Secondary Research
The purpose of my research on private tutoring was to gain a deeper understanding of its effectiveness in enhancing academic performance and to identify the factors that influence the decision to use private tutoring services.
User Goals and Motivations
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​Blog free site
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Side dish recipes
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Recipes that are quick to make
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Limited ingredients
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Recipes with options/substitutions
Affinity Map
I created an affinity map to identify the patterns of thoughts and behaviors. I paid close attention to user needs and pain points, in order to determine if there were any common themes among the interview participants.
Key Findings
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In person learning for grades K-5
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Easy scheduling
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virtual option
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Transparent pricing
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Transparency regarding qualifications
User Frustrations and Pain Points
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Recipes with too many pop-ups
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Limited time to cook
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Unknown ingredients
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Blogs are long and distracting

Define
User Persona | Task and User Flows
This is Sarah
After reviewing the research findings, there were some very clear data points that emerged allowing me to create this primary user persona, Sarah. By identifying the common goals, motivations, and frustrations among my interview participants' answers and survey responses. Sarah represents someone who wants to help her daughter excel in her academics but needs a tutor who can provide personalized instruction and has a flexible schedule.
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Task and User Flows
Task flows were created to show how a user would navigate using the app to search for a recipe by type, by name or by ingredients. The user flow was a little more complex because it took into account user decisions.


Design
Low Fidelity | Mid-Fidelity Wireframes | Moodboard | High-Fidelity
Low-Fidelity Wireframes
Using the insights gained from competitor research, user interviews, and the site map, I meticulously crafted low-fidelity wireframes. These simplified representations of the user interface focused on layout, content hierarchy, and interaction elements.

Mid-Fidelity Wireframes
Building upon my low-fidelity wireframes, I leveraged the power of Figma to transform them into mid-fidelity designs. This involved adding more details and visual clarity while maintaining the flexibility to iterate and gather valuable feedback.



Moodboard
When approaching the visual design phase, I made it a priority to align the aesthetics with the core brand values of personalization, flexibility, and usefulness. By incorporating a simplistic color palette predominantly consisting of black and white, with subtle touches of blue, I ensured that the visual elements would effectively convey the client's desired brand identity.


Conclusion
Busy people need an simple and easy way to cook meals at home.
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EAT UP is user-friendly app that can make a positive impact on people's lives.
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By prioritizing mobile accessibility, EAT UP can reach a wider audience and provide a more seamless user experience.
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Offering multiple grocery ordering methods caters to users' individual preferences and needs. By accommodating a range of options, EAT UP increases the likelihood that users will continue to use the app over time.
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Usability testing is very critical as it despells assumptions and provides data and information on how users will use the app.
Task 2
